Showing posts with label BattleCruisers. Show all posts
Showing posts with label BattleCruisers. Show all posts

Monday, December 1, 2008

SpaceShips - BattleCruisers of 2193

Universal Century EX features more standardized spaceships than the random craft offered in UC3K, taken form the Jovian Chronicles Mekton RPG from DreamPod 9. These vessels come with Exo-Armor compatible statistics for dramatic space-battles against Mechs.

Space ships of the twenty-second century are very different from the practical designs used in the early age of space exploration. Instead of just being a support frame for habitat modules, fuel tanks and engines, modern vessels sport a thick ablative skin and a massive architecture designed to stand erosion and lengthy acceleration.

Each ship relies on powerful fusion thrusters (called plasma drives) to accelerate at a rate of 1 gee (the normal acceleration at the surface of the Earth) for half the voyage, then turn around and decelerate at the same rate for the rest of the trip. Except for a short weightlessness period midway through the trip, the passengers feel a normal gravity during the transfer much to the relief of some weak-stomached travelers. When the ship is in acceleration, "up" is toward the nose and "down" toward the engines. The internal organization of a ship is thus very similar to a skyscraper, with decks stacked on top of each other instead of following the length of the hull like a plane or a boat. Because of the occasional periods of zero-gee, the furniture has small Velcro straps to tie down free-floating objects.

Ships are generally not equipped to descend on the surface of a planet. Aside from being non-aerodynamic, they are much too heavy to land on anything bigger than an asteroid. The exceptions to this is the Moon, were small ships routinely land to transport cargo. To boost them back in orbit, a special system called Laser Lifter uses a high intensity laser beam to heat special solid boosters mounted under the ship and thus propel it back into orbit.

Screens
Early space vessels relied on sensors and heavily shielded "storm room" to protect the crew against solar flares and other cosmic radiations. The problem became more acute while setting up the mining colonies in Jupiter's orbit: the radiation belts forced the construction of specially armored stations, very costly and not all that safe.

With the space emigration boom, a solution was found: why not equip each station and vessel with a magnetic shield generator similar in effect to the field surrounding Earth? Power was plentiful, and the new equipment stopped almost all harmful radiations. It even had two side bonuses; it stopped the smallest space debris (which could damage a spaceship) and, more importantly, it reduced the effectiveness of the weapons used against the vessel.

( The screens do not affect the game. They exist solely to explain why humans can live near a dangerous radiation belt and not start glowing after a few minutes. They also help explaining why a multi-megawatt laser or a hyper-velocity slug does not vaporize an exo-armor on the spot. )

Staged penetration reduces the available SP by 1 for each hit, just like regular Mekton armor. Alpha-grade armor is available at 1.5x the usual price. (You would thus add 100 CPs per original point of armor along with 300 CPs for each extra point.)

Main weapon mounts can be exchanged for Battery mounts at the rate of 2 batteries for 1 main weapon. The reverse is not possible, however.

A mecha bay can be converted to two battery hardpoints. The reverse is not possible, however.

It is possible to equip a ship with a catapult to launch exo-armors and other vehicles. Such a catapult takes the place of one weapon battery, and cost 1 I CPs. The catapult takes no interior space (being mounted on the outside of the ship) and confers a free movement of 12 MA to a Catapulted unit on the turn in which it is launched. It is accessible via a mecha bay airlock.

Once a ship is reduced to 75% of its original damage capacity, it runs the risk of losing structural integrity and disintegrate on a roll of 1 on a d10. At half damage, the risk goes up to 1-3 on a d10. At 25% of its original damage capacity, the risk goes up to 1-6 on a d10. Once all the Kills are gone, the ship is transformed into a lifeless hulk automatically.

The S.S. Odin's Bane

Perhaps the most advanced vessel in service today, the Odin's Bane, Flagship of the Einherjar Fleet, is a perfect example of mankind's considerable skill in ship-building. Captained be Commander Atma Dunes, famed Exo-Armor pilot of the One Year War, it is a symbol of the new order of the solar system. Apart from being unusually large, its considerable armament and exo-armor-carrying capacity makes it capable of sustaining prolonged battles with an excellent chance of survival. The most striking item on this ship is the massive weapon block holding both particle accelerators and the heavy railgun unit. Although this reduces the protection available to the guns, it actually eases the maintenance and will allow the ship to be upgraded effortlessly in the future at it's homeport base "Leviathan" in lunar orbit. It is the base-shipo of the famed Strike Wings Fenrir and Sleipnir.


Statistics:
Class: Flagship
Length: 368 meters
Weight: 50,000 tons
Crew Complement: 40 Officers, 200 Crewmen, 140 Service Drones, 20 AIs
Number of ships built: 1
Number of ships active (as of U.C. 2193): 1

Hull Structure:..................80,000SDP (800 Kills)
Hull Armor:......................800SP (8Kills)
Weapon Batteries:.............10
Main Weapons:.................3
Mech Bays:......................6
Close In Defense Systems:....8
MA:..............................10
Sensors:..........................400

Options/Weapons:
Name....................................Dam........................Structure/Kills
6 Particle Cannons.....................2d10x100 (20 Kills).......1000SP/10Kills
2 Heavy Particle Accelerators.........7d10x100 (70Kills)........2000SP / 20 Kills
Heavy RailGun..........................8d10x100 (80Kills)........2000SP / 20 Kills
8 Close In Defense Systems...........N/A.........................N/A
4 Mech Catapults.......................N/A........................1000SP / 10 Kills
Extra Sensors
Extra Armor

Click Here for the down-loadable .pdf file of the Ship Sheet at the forum

The "Thunderbolt" Destroyer Class

As the Republic of Near Earth Orbitals grew in importance during the Universal century, the need for a sturdy and inexpensive defense vessel appeared. The Thunderbolt class was the answer. Thunderbolts are now quite common in the Orbital Navy. The forty-one existing ships are divided almost equally between the three Orbital Republic Divisions, L1 having fifteen, L3 twelve and L5 the remaining fourteen.

The ship's overall design is a departure from the standard Orbital design philosophy. The lack of exo-armor bays as well as the low reaction mass reserve somewhat reduces the ship's survivability, although the armament is heavier than what one would expect on such a small vessel.


Length: 210 meters
Crew Complement: 4 Cfficers, 12 Crewmen, 40 Service Drones, 4,415
Number of ships built: 142
Number of ships active (U.C. 0093): 41
Hull Structure:..................4,000SDP (400 Kills)
Hull Armor:......................200SP (2 Kills)
Weapon Batteries:.............5
Main Weapons:.................0
Mech Bays:......................0
Close In Defense Systems:....6
MA:..............................12
Sensors:.........................400

Options/Weapons:

Name....................................Dam........................Structure/Kills
1 Particle Cannon.....................2d10x100 (20 Kills).......1000SP/10Kills
2 Kinetic Kill Cannons.................3d10x100 (30Kills)........1000SP / 10 Kills
2 Missile Bays..........................4d10x100 (40Kills)........1000SP / 10 Kills
3 Close In Defense Lasers.............N/A.........................N/A
Extra Sensors

Click Here to for a downloadable file of the ship sheet.

The "Bricriu" Corvette Class

The ships of the Bricriu class actually predate the formation of the NEO. The"Bricriu", first vessel to bear the name, was launched from Dock 3A at the Shangri-La Colony of "Zoa" the L5 colony cluster in U.C. 0074. It was the first patrol ship commissioned by the Orbital Colonies to defend the cylinders in case the endless wars "spilled out" of the Earth atmosphere. The ships proved to be exceptionally sturdy and rugged, and so the design was not retired in U.C.0080 as originally planned, but merely updated with modern equipment. The original scatter missile launchers were replaced by the now familiar kinetic kill cannon clusters when the Neo-Orbitals took over in 0084. This lowered the firepower in favor of greater range and accuracy. The Bricriu class is expected to be replaced by a new, more advanced design in the next decade.



Length: 165 meters
Crew Complement: 2 Officers, 6 Crewmen, 10 Service Drones, 2 Als
Number of ships built: 189
Number of ships active (0093): 67
Hull Structure:..................2,000SDP (200 Kills)
Hull Armor:......................100SP (1 Kills)
Weapon Batteries:.............1
Main Weapons:.................0
Mech Bays:......................0
Close In Defense Systems:....2
MA:..............................14
Sensors:.........................400

Options/Weapons:
Name....................................Dam........................Structure/Kills
1 Kinetic Kill Cannons.................3d10x100 (30Kills)........1000SP/10Kills
2 Close In Defense Lasers.............N/A.........................N/A
Extra MA +4

Click Here for a downloadable .pdf file of the ship sheet from the forum

The "Hachiman" Destroyer Class

These medium-sized destroyers are the workhorses of the CEGA's Fleets. The first three Hachiman class vessels entered service in 2194, quickly followed the year after by ten more. The Hachiman class used to have a bad reputation among crews because of the so-called "Dark Summer" of 2197, where no less than three ships were 1055 due to what was thought t o be a plasma drive malfunction. I t was later revealed that the ships had been sabotaged by STRIKE agents working a t the naval base of L2-4. Once they were discovered, the incidents stopped and the Hachiman rapidly regained the confidence ofthe Terran military. One more ship was lost while fighting pirate forces in the Asteroid Belt.

Length: 215 meters
Crew Complement 6 Officers, 55 Crewmen, 35 Service Drones, 4 Ais
Number of ships built 38
Number of ships active (0093): 34
Hull Structure:..................5,000SDP (500 Kills)
Hull Armor:......................500SP (5 Kills)
Weapon Batteries:.............8
Main Weapons:.................0
Mech Bays:......................0
Close In Defense Systems:....4
MA:..............................12
Sensors:.........................200

Options/Weapons: Name...........Dam........................Structure/Kills
2 Kinetic Kill Cannons................3d10x100 (30Kills)........1000SP/10Kills
2 Laser Batteries.....................1d10x100 (10Kills)........1000SP/10Kills
2 Missile Bays.........................4d10x100 (40Kills)........1000SP/10Kills
Extra Armor +2
Extra MA +2


Click Here for a downloadable .pdf file of the ship sheet from the forum

The "Poseidon" BattleShip Class

The pride and joy of the Earth space fleet, the “Poseidon”-class battieships form the backbone of the AEUG spaceborn might. These ships were commissioned only two years after the formation of the aeug and represent the height of modern shipbuilding techniques. As a concession to the rapidly spreading use of exo-armors in warfare, the Poseidon-class was hastily equipped with redesigned fighter bays, enabling the ship to transport 8 exo-armors. The latest addition to the class, the CSS Medusa, was completed in U.C. 0092 and was immediately assigned to the Second Escort Fleet. The other ships of the class include the Poseidon, Scylla, Diomede, Charybdis and Cyclops.


Statistics:
Class: BattleShip
Length: 325 meters
Crew Complement 25 Officers, 165 Crewmen, 95 Service Drones, 15 AI, 5
Number of ships built 46
Number of ships active (0093): 6
Hull Structure:..................70,000SDP (700 Kills)
Hull Armor:......................600SP (6Kills)
Weapon Batteries:.............5
Main Weapons:.................5
Mech Bays:......................4
Close In Defense Systems:....6
MA:..............................10
Sensors:.........................400

Options/Weapons:
Name..............................Dam........................Structure/Kills
4 Missile Bays.....................4d10x100 (40 Kills).......1000SP/10Kills
4 Heavy Laser Cannon...........5d10x100 (50Kills)........2000SP / 20 Kills
Extra Sensors
Extra Armor +2

CLICK HERE for a full Ship Sheet from the Forum

The "Tengu" Escort Carrier Class

As the AEUG began to realize the tactical usefulness of the exo-armors, the Fleets’ lack of adequate vessels to carry these new weapons into combat became evident. The Tengu-class was thus commissioned in 0078 and put in production as early as 0079. The primary concerns of the ship’s designers were speed and range. A large twin drive assembly was mounted on the hull along with big reaction mass tanks. This left little place for the exo-armors bay, which can only handle two machines in standard, routine missions. The ship can carry more in an emergency as proved by the CSS Pinta during the Belt Trial Accident of 0089. The Pinta’s crew had to fit seven Syreens in her bay when the exo-armors’ own carriers were destroyed in a collision, leaving the pilots stranded in space.

Statistics:
Class: Escort Carrier
Length: 250 meters
Crew Complement 6 Officers, 10 Crewmen, 32 Service Drones, 4, AIs, 5
Number of ships built 115
Number of ships active in 0093: 13
Hull Structure:..................40,000SDP (400 Kills)
Hull Armor:......................200SP (2Kills)
Weapon Batteries:.............3
Main Weapons:.................0
Mech Bays:......................2
Close In Defense Systems:....4
MA:..............................14
Sensors:.........................200

Options/Weapons:
Name..............................Dam........................Structure/Kills
2 Missile Bays.....................4d10x100 (40 Kills).......1000SP/10Kills
Extra MA +4
+1 CIDL

CLICK HERE for a full Ship Sheet fom the Forum

The "Inari" Commercial Liner Class

The lnari-class liners have been touted as “the most efficient commercial ships in existence”. Indeed, their double role as cargo and passenger liner rarely allow them to leave a spaceport at less than full capacity.
The spacious passenger lounges and cabins take up the whole center portion of the ship, just above engineering and before the crew section. Cargo is carried in two huge bays located on either side of the main hull, each having a separate life support system from the rest of the ship. This allows the economical transport of goods which do not necessitate an atmosphere.
The ship features three swimming areas: an interactive water park, a dedicated adult pool and the main pool. There are 2 adults-only whirlpools cantilevered out from the ship's sides in pressurized domes, the Royal Promenade, sports-bar, a coffee shop, a Pizzeria, an ice-cream shop, Vintage's winery, the Bull and Bear Irish pub, and many Duty-free shops. The R&R deck features a sports area with amenities such as a rock climbing wall, the FlowRider (an onboard wave generator for surfing), a miniature golf course and a full size basketball court. Other items include an ice skating rink, a casino and a Spa/Salon.


Statistics:
Class: Escort Carrier
Length: 339 meters
Crew Complement 8 Officers, 1260 Crewmen, 80 Service Drones, 12 AIs, 3010 Passengers
Number of ships built 34
Number of ships active (2193): 22
Hull Structure:..................60,000SDP (600 Kills)
Hull Armor:......................300SP (3Kills)
Weapon Batteries:.............0
Main Weapons:.................0
Mech Bays:......................0
Close In Defense Systems:....5
MA:..............................12
Sensors:.........................200

Options/Weapons:
Extra MA +2
30 Escape Pods

CLICK HERE for a full Ship Sheet fom the Forum