The Single most common model of assassin-type Cyberdroid. Like all Boomers in the C-series (for Combat or Covert). BU-55Cs can disguise themselves as humans and their mental capacities are efficient enough to simulate a person of normal intelligence. They range from 190 to 205 centimeters in height and their organic muscle fibers make them very strong. their powerful bodies are immune to most small arms, being encased in high-density Abotex armor, and their organic components are highly efficient, they can eat and drink if they want to, but do not need food, water, or even air to function. In addition, their sensor systems are extra sensitive, enhanced with thermographic. targeting. and transmission functions for direct communications to and from their HQ. All are equipped with Model-11 brains.
While all Boomers possess self-restoring repair functions, the C-series possess a more advanced "cloning" system which allows them to activate built-in weaponry and equipment. For example. a BU-55Cs back and calves can extrude booster rockets for long-range leaps—at maximum thrust, these rackets allow short-range flight. A Combat Boomer's mouth hides a powerful laser beam weapon, and its upper body can blossom open to reveal an array of microwave panels which act as a deadly heat cannon. Even an optional forearm-mounted laser machinegun is available on some models. For close combat, razor-sharp claws, punch daggers. or an arm-mounted blade are available as well Since a Combat Boomer's eyes are vulnerable in battle. eye shutters close to protect the sensors and several secondary antennae are deployed.
A BU-55Cs self-restoration and cloning systems also provide a Fusion capability (level one), allowing them not only to fuse with each other but also with foreign objects such as weapons, computers, and vehicles. For example, the Boomer in the beginning of BGC I fused a Fire-Bees 20mm Vulcan to its shoulder to replace the loss of its right arm Some Boomers are optimized for Fusion (pg, 110-these are true monsters.
WEIGHT.............600kg.....TYPE..............Combat
ARMOR..............45SP........RUNNING.....24(72kph)
STRUCTURE.....70SDP.....FLY/SKIM.....9(145kph); 2/infinite
REF 6
INT 3......Al RATING:..Level 5
PER 6......SKILLS +5
COOL 5
BODY 14
MA 24
TECH 4
WEAPONS............WA....RNG....DMG......LOC......NOTES
HAND-TO-HAND.....+0................11d6........RA, LA.....AP
BLADE WEAPON......+0................14d6........Arm.........style varies.
MOUTH LASER........+0.......800m.....22d6.......Head
HEAT CANNON........+3.......725m.....18d6........All............15m r, ROF 1/2
(LASER MG)............+1.......750m.....20d6.......RA............*ROF = 20.
While all Boomers possess self-restoring repair functions, the C-series possess a more advanced "cloning" system which allows them to activate built-in weaponry and equipment. For example. a BU-55Cs back and calves can extrude booster rockets for long-range leaps—at maximum thrust, these rackets allow short-range flight. A Combat Boomer's mouth hides a powerful laser beam weapon, and its upper body can blossom open to reveal an array of microwave panels which act as a deadly heat cannon. Even an optional forearm-mounted laser machinegun is available on some models. For close combat, razor-sharp claws, punch daggers. or an arm-mounted blade are available as well Since a Combat Boomer's eyes are vulnerable in battle. eye shutters close to protect the sensors and several secondary antennae are deployed.
A BU-55Cs self-restoration and cloning systems also provide a Fusion capability (level one), allowing them not only to fuse with each other but also with foreign objects such as weapons, computers, and vehicles. For example, the Boomer in the beginning of BGC I fused a Fire-Bees 20mm Vulcan to its shoulder to replace the loss of its right arm Some Boomers are optimized for Fusion (pg, 110-these are true monsters.
WEIGHT.............600kg.....TYPE..............Combat
ARMOR..............45SP........RUNNING.....24(72kph)
STRUCTURE.....70SDP.....FLY/SKIM.....9(145kph); 2/infinite
REF 6
INT 3......Al RATING:..Level 5
PER 6......SKILLS +5
COOL 5
BODY 14
MA 24
TECH 4
WEAPONS............WA....RNG....DMG......LOC......NOTES
HAND-TO-HAND.....+0................11d6........RA, LA.....AP
BLADE WEAPON......+0................14d6........Arm.........style varies.
MOUTH LASER........+0.......800m.....22d6.......Head
HEAT CANNON........+3.......725m.....18d6........All............15m r, ROF 1/2
(LASER MG)............+1.......750m.....20d6.......RA............*ROF = 20.
SubSystems:
Flightjets in calves and back. Shieldable optics with targeting, low-light and IR functions. • Scrambled radio with 100km range. • Human disguise function: must rip out of disguise in order to deploy weapons and equipment; Perception vs 20 to detect. Limited Fusion ability Can absorb control and animate 150kg of mechanical material.
*NOTE: Al rating denotes average value of INT, PERS, WILL, TECH, REF. and DEX, and also represents the level of all the Boomer's Skills, the BU-55C's relevant Skills include. Perception, Persuasion. Hand-to-Hand, Athletics, Firearms, Melee. and Driving
*NOTE: Al rating denotes average value of INT, PERS, WILL, TECH, REF. and DEX, and also represents the level of all the Boomer's Skills, the BU-55C's relevant Skills include. Perception, Persuasion. Hand-to-Hand, Athletics, Firearms, Melee. and Driving